Eyes light up (ELU)

Wes Kao talks about a simple behavioral tick that humans exhibit, which if noticed, helps you mine for real interestingness and figure out what really matters: be it to your audience or to your users.
Why Nerds are Unpopular

TLDR;
Nerds are unpopular because they probably don't want to be popular. They don't care about popularity and all the performances that come with it. They're playing a different game.
The Road to Software Craftsmanship

"Are you bursting with the feeling of satisfaction after solving a tricky technical problem with a teammate?
Do you personally feel responsible when an on-call incident happens, even if you did not cause it?
Are you super excited when users say they love using your application?
A craftsperson is proud to sign their work because they stand behind it. As a team of developers, we own our codebase together — we are accountable for both success and failure. Nobody is perfect. But if we all show care and leave our code a little cleaner than we found it, regardless of who the original author was, the number of broken windows would be kept to a minimum. The quality of our system would gradually improve to a point where everyone in the team can proudly proclaim, “Yes, this is our work. We produced it.”"
Some food for thought
@samhinkie on what influence really means.

That's all for today, folks. We'll see you with another edition tomorrow. Till then, stay out of trouble.